Every 10.000 years, the greatest pilots in the universe face-off in a mysterious and mythical race: the Great Race of Ōban. It is said the outcome of the competition will radically transform the balance of power within our Galaxy...



On Earth, Eva 15 is determined to be reunited with her father, race manager Don Wei, who sent her off to boarding school ten years ago. She joins his famous star-racer team under the alias “Molly”.

Before she knows what is happening, "Molly" takes off for the planet Alwas, first stage of the Great Race of Ōban, with champion pilot Rick Thunderbolt and gunner Jordan. The fate of Molly and her friends, as well as the future of the human race, are now inextricably intertwined…





Created, written, and produced by Savin Yeatman-Eiffel
Directed by Thomas Romain & Savin Yeatman-Eiffel
Credit songs composed by Yoko Kanno
Artistic director / head character designer :
Thomas Romain
Head mecha and backgroung designer: Stanislas Brunet
BGM: Iwasaki Taku



The result of six years of development and two and a half years of intensive production in Tokyo and Paris, Ōban Star-Racers sets itself apart from other series by the quality of its 2D/3D animation and its attention to detail – carefully crafted designs, rich characters and story – which are similar to those usually found only in feature films.

OSR is also a unique artistic collaboration between Japan and Europe. STW’s artistic team have lived and worked in Tokyo for more than 2 years, in perfect osmosis with their partner Hal Film Maker’s Japanese teams. Anime « goddess » Yoko Kanno (Cowboy Bebop, Escaflowne) composed the opening and the closing songs, and Taku Iwasaki (Witch Hunter Robin, Black Cat) composed more than 80 epic symphonic tracks for the background music.


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As a kid, I was really moved by the early anime
series : Future Boy Conan, Captain Harlock, Candy Candy. My first goal in creating OSR was to give back to today’s kids some of the emotions I received from these great classics when I was their age. Savin
  3D gives a total freedom in terms of designs and camera movements. A must for OSR’s race sequences… Stanislas
But we chose 2D rendering techniques to keep the feel and strength of traditional drawings. 3D is a great tool, but not an end. Thomas   I think it's about time we see a female character lead who races and doesn't wear makeup and high heels! Loic
Ōban Star-Racers © 2006 Sav! The World Productions & Jetix Europe - All rights reserved | FR EN JP